#8: Mission impossible
#8: Mission Impossible
Okay, so this week there was no coding. I went through all my scripts, telling myself : "What a mess!" and I started thinking about the missions and told me that I needed to stay organized. So I made an UML diagram of all the game, particularly for the interactions. We will have 2 kinds of "objects".
The first one is Scriptable objects : These objects will be data stored in the game with:
- Patterns: There a just an array of points (position + rotation + scale)
- Missions: There have a name and a two-dimension Interaction array.
You are maybe wondering why da hell I need a two-dimension array. This is simple : for each step of a mission, you may have multiple interactions defining the success of failure of the mission.
The second one is a Monobehavior component, he will be constantly attached to the interactable element. For each type of element a child class is necessary.
The UML diagram can be found here : https://docdro.id/uEF5F8e
The Classroom Legacy
A cheater adventure
Status | In development |
Author | TheRolf |
Genre | Adventure |
Tags | 2D, classroom, flash, high-school, legacy, Top Down Adventure |
Languages | English |
More posts
- #7: Time to interactApr 15, 2019
- #6: Point of viewsApr 14, 2019
- #5: See biggerApr 14, 2019
- #4: Forward and backwardApr 14, 2019
- #3: Show me the wayApr 14, 2019
- #2: Getting caughtApr 13, 2019
- #1: Let's designApr 13, 2019
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