#3: Show me the way
DevLog #3: Show me the way
This devLog is about the “path” the teacher is taking to watch students. For that I am using empty GameObjects placed on the scene:
with a script telling what the index of this step is. I just use the transform properties to handle rotation values, and the FOV scale of the teacher:
Each point class has an IComparable interface allowing to sort the points on their integer index field.
I can then have a script on the teacher sorting all the points by index and then moving from one point to another animating the position only. The thing I do for the rotation is just applying the rotation value because I didn’t found how to animate these f**ing angles with quaternion.
The result gives this:
Thanks for reading.
Hope you enjoyed,
TheRolf
The Classroom Legacy
A cheater adventure
Status | In development |
Author | TheRolf |
Genre | Adventure |
Tags | 2D, classroom, flash, high-school, legacy, Top Down Adventure |
Languages | English |
More posts
- #8: Mission impossibleApr 25, 2019
- #7: Time to interactApr 15, 2019
- #6: Point of viewsApr 14, 2019
- #5: See biggerApr 14, 2019
- #4: Forward and backwardApr 14, 2019
- #2: Getting caughtApr 13, 2019
- #1: Let's designApr 13, 2019
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