Thanks. I didn't use getAxis because you can customize the buttons in the settings menu, and I have to admit I never thought about gemepads because It was made to run in the browser.
I will add a sound and a visual feedback for the dagger as a future feature
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Hey developer buddy,
your game makes me smile, I like it :)
Music is nice and fitting, which I consider very important.
Since you are using Unity like me, try using Axis for movement , see https://docs.unity3d.com/ScriptReference/Input.GetAxis.html. This will give you instant support for Gamepads.
As for the dagger, play a sound when it is ready again.
Thanks. I didn't use getAxis because you can customize the buttons in the settings menu, and I have to admit I never thought about gemepads because It was made to run in the browser.
I will add a sound and a visual feedback for the dagger as a future feature
Not too bad for your first game!
Maybe add an animation that shows when the dagger is ready again.
Thanks, I think it misses this too, I will add it soon!